![]() It seems the first run the min frame rate is lwoer due to caching of textures or objects perhaps the min fps was half of the 2nd and 3rd run, also you will see my desktop nvidia control panel settings as above they might factor in so try those settings. I ran the internal benchmark 3 times, here are the following results. My screen resolution is 1920x1200 16:10 aspect ratio Game settings - everything on ultra / max settings including physics, Anti aliasing on x4 model detail max sound effects on ultra with reverb on. Texture filtering negative LOD bias - Allow Power management mode - Prefer maximum performance ![]() Multi display mixed GPU acceleration - Singe display performance mode Hard Drive Western Digital 1TB black edition 7200RPM Intel Core i5 (750 series 1st gen) 4x 2.66GHz 8MB lvl 3 cache 1 The game has no link with the original Company of Heroes multiplayer system and is a stand-alone. The open beta for the game started on 2 September 2010, and the game was cancelled on March 31, 2011. Here is a benchmark i ran some time back for another user to compare performance: Company of Heroes Online was a free massively multiplayer online real-time strategy game developed by Relic Entertainment and published by THQ. Also have you made sure that your nvidia control panel is customised properly for performance mode under power options etc.
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